This place was initially built by Orcs, then transformed into a burial mound by a noble family related to the Jarl of Solitude. It is now at the hands of the Worm cult and is used as a fighting pit. Only influent people with a disturbing taste for blood and guts know where it is located. What they don’t really know is what happens to the bodies.
A quiet grove secluded in the southern mountains of Rivenspire. How it got it’s name has been lost to history as is the original use of such a quiet place. All that remains is an ominous atmosphere where seasoned adventurers remain wary, never sticking around the place for long.
Some say it was a shrine to Arkay, others argue that it was Stendarr’s activists that kept the upkeep. Whoever the original overseer was, they’ve been long gone.
Cyrodiil Street and Tavern
A very basic looking Imperial street and tavern with some fun alleyways.
A Quiet Shrine
A quiet chapel or shrine to a nondescript deity, this location can be used for silent reflection, prayer, or sanctuary. Any and all are welcome, but we ask that you keep your voices down and your demeanor respectful.
OOC: Feel free to use this small chapel shrine at any time you wish. The decorations are kept mostly neutral so that it can stay immersive to various deities of choice, or none at all. It only holds 2 guests at a time, so please be respectful if someone else is already there RPing.
The Forgotten Hold
[Caution: Contains themes of cannibalism, ritual murder and unsanitary living conditions.] A sunken Redguard outpost in the Dragontail Mountains that has changed hands several times before finally falling into the lap of a Namira worshiping mage who turned the subterranean hideaway into a hub for those faithful to his prince.
With a secret portal network linking to this secluded dungeon and traps to snare invaders. This network of caves is the perfect cannibal hideaway.
The cavernous lair of an eccentric Telvanni Spellwright, located in a transitional region between Indoril and Telvanni Districts. Luvahr Thil serves as an inn with a host of features, including but not limited to a tavern, garden, library and dueling arena – anything a visiting Telvanni, Indoril, pilgrim or outlander may need. Outfitted with various magickal and kinetic security measures, no crime goes unseen. So you’re as safe as can be!