A very basic looking Imperial street and tavern with some fun alleyways.
Tag: Hidden Monsters Allowed
A Quiet Shrine
A quiet chapel or shrine to a nondescript deity, this location can be used for silent reflection, prayer, or sanctuary. Any and all are welcome, but we ask that you keep your voices down and your demeanor respectful.
OOC: Feel free to use this small chapel shrine at any time you wish. The decorations are kept mostly neutral so that it can stay immersive to various deities of choice, or none at all. It only holds 2 guests at a time, so please be respectful if someone else is already there RPing.
The cavernous lair of an eccentric Telvanni Spellwright, located in a transitional region between Indoril and Telvanni Districts. Luvahr Thil serves as an inn with a host of features, including but not limited to a tavern, garden, library and dueling arena – anything a visiting Telvanni, Indoril, pilgrim or outlander may need. Outfitted with various magickal and kinetic security measures, no crime goes unseen. So you’re as safe as can be!
Located within the rear courtyard of Rawl’wano lies a Temple of Khenarthi with a storied and tragic history. Although most temples to the Goddess of the Winds are built outdoors so that worshipers can feel her breath, the Rawl’wano Temple seems to be an exception to this rule. Wind catchers on the temple’s roof channel Khenarthi’s Breath via elaborate channels down into the main chamber, filling the vestibule with the sounds of ringing chimes. Here Khajiit come to honor the Fado of the Winds.
Rawl’Wano Trading Post
Rain’s Rest (Rawl’wano in the local Ta’agra dialect) is a Baandari Trading Post and the gateway to the Tenmar region of Elsweyr. Built in an old Adeptorium on the trade road to Torval, it was once abandoned during the Flu, but has been repurposed and rebuilt by the nomads. The Baandari have their markets are set up obnoxiously along the trade road, forcing pilgrims and travelers alike to navigate between their stalls under a chorus of offers and deals from the local peddlers and merchants.
An ancient Xanmeer ruin long sunken into the swamp, Norgtoh-Uxith is a dark and foreboding home to a tribe of Saxhleel hunters, who have sworn to keep an ancient evil sealed deep within the ruin’s depths. Their numbers are few now, and the corruption of that almost-forgotten horror seeps out beyond its confines – darkening the once vibrant glowing plants and shadowing the dreams of nearby tribes.