This place was initially built by Orcs, then transformed into a burial mound by a noble family related to the Jarl of Solitude. It is now at the hands of the Worm cult and is used as a fighting pit. Only influent people with a disturbing taste for blood and guts know where it is located. What they don’t really know is what happens to the bodies.
Tag: Open Monsters Allowed
A quiet grove secluded in the southern mountains of Rivenspire. How it got it’s name has been lost to history as is the original use of such a quiet place. All that remains is an ominous atmosphere where seasoned adventurers remain wary, never sticking around the place for long.
Some say it was a shrine to Arkay, others argue that it was Stendarr’s activists that kept the upkeep. Whoever the original overseer was, they’ve been long gone.
The Forgotten Hold
[Caution: Contains themes of cannibalism, ritual murder and unsanitary living conditions.] A sunken Redguard outpost in the Dragontail Mountains that has changed hands several times before finally falling into the lap of a Namira worshiping mage who turned the subterranean hideaway into a hub for those faithful to his prince.
With a secret portal network linking to this secluded dungeon and traps to snare invaders. This network of caves is the perfect cannibal hideaway.
A basic forest setting ideally located within Cyrodiil. Features a lot of trees, a cave with some interesting plants, and the camp of a friendly forest dweller.
The Patchwork Menagerie
Long hidden deep within some forgotten Imperial sewers of the port town of Strayhome sits the Patchwork Menagerie. Built upon the bones of an old khajiiti temple, this underground fighting arena is now home to a scattering of local thieves and undesirables looking to make their name brawling for the amusement of other destitute strangers.
Nameless Ayleid Ruin
The true name of this place has been lost to the crawl of time, and slowly is sinking into the earth, forgotten. But it’s totally not haunted. Yup.