Long hidden deep within some forgotten Imperial sewers of the port town of Strayhome sits the Patchwork Menagerie. Built upon the bones of an old khajiiti temple, this underground fighting arena is now home to a scattering of local thieves and undesirables looking to make their name brawling for the amusement of other destitute strangers.
Tag: Outlaw’s Refuge
The central in-game location for The Pariah League which is an illicit and criminal OOC Hub. Visit for casual RP or run an event of your own! Open to all members of the PC-NA RP community, the Pariah’s Lament is a space for anyone looking to find some trouble, take a load off, hire those with few scruples or make a bit of coin.
Amenities: Fishing, Camping, Fighting Pit, Knife & Axe Throwing, Indoor & Outdoor Bathing, Barracks, Vault, Bar, Merchant Stalls, Gambling Den, Tavern w/ Menu and More!
Overkeep Lookout once stood tall; perched along the Cambray Hills of Glenumbra, and stationed by loyal soldiers of Daggerfall. After decades of encroaching marshland eroded away much of its foundation, eventually the earth gave way and swallowed the fort deep below almost without a trace, save for a lone tower peaking out from the rubble. Sensing opportunity with just touch of rebranding, the local thieves guild set up shop within its cavernous remains.
The Sweet-Tooth and Fisher Inn
A remote Northern Elsweyr Outlaw’s Refuge hidden among the many slot canyons of Anequina’s Prowl greenlands, the spot has been a favorite by small groups of hunters and smugglers over the years of the Euraxian rebellion and still proves its worth. Hidden away in a repurposed set of ancient Elsweyrian ruins, it houses a tavern, a fence-shoppe, a surgeon, and a crafter’s workshop.
Dead Man’s Crater
Local legends say that during one of the many Imperial incursions into Black Marsh, a desperate Saxhleel tribe called upon their Hist tree to free their home of invaders. In its last bit of strength, the Hist burst forth its roots and entangled the surrounding barracks, pulling friend and foe alike beneath the earth. The resulting crater sat dormant for years, until a budding tribe claimed to have been called to the site by a curious new sapling rooted within the husk of its predecessor.
Daedric Cult HQ
A foreboding Dunmeri manor turned Daedric cult residency, this chateau is open to all potential visitors ((IC and OOC)), so long as they do not wish harm to those within the walls. The chateau houses the Conscripts of the Daedra, a unique multi-cultural cult (guild) that aims to see the will of the Daedric Princes on Nirn.